

America Saves the Day: Played with, as this is often averted, inverted, or subverted.Furthermore, the game was meant to be a prequel to the Tiberium series, while its sequels take place in further alternate timelines due to more time travel. Alternate History: Red Alert being the result of Hitler's removal from the timeline.All Your Base Are Belong to Us: An engineer raid in any of the games can easily see half your enemy's base fall to you in one fell swoop.All There in the Manual: The novelization, game manuals, various developer blogs, in-game database entries, and official website provide information that wouldn't be revealed during the cutscenes or gameplay.


Similarly, one of the major themes surrounding Red Alert 2 questions what would happen if Soviet Psionics research yielded results.The Red Alert series uses Tesla coils in ways that were once thought possible.They become more American-centric in the second game, as US mainland is invaded by the Soviets. Tanks in Aftermath, Terrorists and Demolition Trucks in 2, and Yari Minisubs in 3 Please add tropes relating to one specific game to that game's page. Please note that this page is for tropes that cover multiple games in the Red Alert series.
